- Errors and issues building iMessage Stickers Pack with Xcode 13Recently I have been working on an iMessage Sticker Pack app and I faced few issues that are somehow hard to understand immediately. Stickers are not loading You know how easy is to build a sticker pack, there is no coding involved. So theContinue reading “Errors and issues building iMessage Stickers Pack with Xcode 13”
- Laggy videos on macOSRecently I had a very weird behaviours on some videos imported on my MacBook Pro 2018 with Touch Bar and since I have a very high specs Mac I was surprised to discover that it was the MacBook the real cause. Let’s start fromContinue reading “Laggy videos on macOS”
- v/vo vs po/p in lldbv is the alias for “frame variable”, Apple added that back in Xcode with v10.2+ Most of the times developers want to use v instead of po/p in lldb as it’s faster and more reliable way to get your info. Also there is aContinue reading “v/vo vs po/p in lldb”
- How to delete all local branches that have already been mergedSometimes happens that the local repository is not very well maintained for many reasons and so the need to delete all local branches that have already been merged. Here is an example of what the command looks like: But if you just want toContinue reading “How to delete all local branches that have already been merged”
- Distribute your code as XCFrameworkTo distribute code in binary form I suggest to create an XCFramework artifact that contains the binaries.This will allow you to make your code available as binary to protect your intellectual property. Since Xcode 11 XCFramework simultaneously support distribution to devices, simulators and MacOSContinue reading “Distribute your code as XCFramework”